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Mermaid Enchantress

(image)

Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race — this power is the greater part of what protects their people from the monsters that wander out of the abyss.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Mermaid Initiate
Advances to: Mermaid Siren
Cost: 33
HP: 38
Movement: 6
XP: 90
Level: 2
Alignment: lawful
IDMermaid Enchantress
Abilities:

Attacks (damage - count)

(image)staff
melee
9 - 1
impact
(image)water spray
ranged
14 - 2
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%